Thanks everyone! I’m glad you guys get a kick out of it
This stuff has been really fun to work on.
@ 3d-User - Yes, I use 3ds max as a base in most cases. I hop in between both apps very frequently in the early stages of the model, however. If something makes more sense to generate in Zbrush, then I do that. for instance, all of the clothing elements on the Hazmat character except for the boots, were a result of mask extrusions within zbrush. Alot of the stuff on the Dhalsim sculpt was the result of Zspheres. But generally, I do like to start with a basemesh of some sort, just to establish a topology I’m comfortable with.
And for that alpha, after some playing around with it, I typically use it in conjunction with the default ‘Tracks1′ brush and a Z-intensity of around 10-15. I hope it does some good. I’m rather inexperienced mocking up alphas in Photoshop like that, normally I just ‘grab doc’ from a sculpt, but regardless, I hope it works out for ya, lol. 
And just a quick sidenote. I noticed that the link to my site in my signature was broken. But now its back up if anyone had tried before.
I’ll be back soon with more updates!