Latest project, everything done in zbrush, still finding out stuff. this is around 8 mil poly´s i think its on the high size but i dont know what its normaly around. any advice would be nice.
Ya ur “smoothing” everything via divide…zbrush supports 1 billion polys …ur not close to that…its other programs/engines/etc where you have to worry about poly count…is this for a game? then 8,000-14,000 should be the limit
allright thnx, this is not for a game just a project for myself just to practice.
Nice!!!
New character i did today! got te rendering a little bit under control, now its fine tuning!! i was thinking of a league of legends champion, a new one!! this is what i came up with.
Let me know what you think!!
This is what i did today! i think everyone knows him, still working on my rendering skills
Mojo Jojo… Suh-weet!
Have a blessed day,
-kmkenpo
new quick sculpt of an alien and still testing the renders, i used photoshop for final adjustments.
todays sculpt!! Zbrush, keyshot, photoshop
Finaly finished this sculpt, used some of the badking monster pack. it was supposed to be for the badking monster contest, but i was on holiday and didn’t had the time to finish it. so here it is.
Test render in keyshot, sculpted and polypainted in zbrush trying to get realistic skin.
here are the material settings i used in keyshot, now it needs some tweaking. i only used color texture map and nothing else.
Hey today i finished some test render in marmoset toolbag, sculpted and baked in zbrush, i am new to the pipeline for games, but i am learning. and i like some advice from you.
let me know what you think
i used this polycount in zbrush, i dont know if its to high
Here is something that i worked on today, not finished yet, any feedback would be great.
Some work in progress rendered in zbrush. still needs some polypaint
Any c&c welcome.
Final render for now its done on to the next project. let me know what everyone thinks.
cool designs