Really inspiring Art work.
Sorry if this has been asked but can you offer some info on how you cope with likeness when choosing the perspective between all difference refferences and Zbrush perspective? You do try to keep to the same age of that person your doing? So you ever take concern on getting the scale of the base msehs to real world scale and using a real world scale of the average human eye? I found getting likeness within Zbrush is one thing, but getting that to translate to another rendering app where different lighting and cameras are used the likeness can change drastically. I also wonder how you can get likeness without eyelashes and hair in place. Females more so need lashes to get the likeness.
Thanks, Dan