you can find the matcap here: http://www.zbrushcentral.com/showthread.php?79892-Luckies-sketchbook-V0000-2&p=713862&viewfull=1#post713862
It’s basically Lucky_1 mapcap with just a few color changes.
Cheers.
you can find the matcap here: http://www.zbrushcentral.com/showthread.php?79892-Luckies-sketchbook-V0000-2&p=713862&viewfull=1#post713862
It’s basically Lucky_1 mapcap with just a few color changes.
Cheers.
Hi Guys , thank you for the replies !
Jaume : all the renders were done with vray in 3ds max. Also the long hair was done with Ornatrix hair plugin. On Travis I did lots of experiments to test skin shaders and different ways to do hair. The short hair on the arms and chest for example is Zbrush hair, quite low poly exported with just 3 polys / strand, and textured with an alpha map . It’s a bit to low poly , but I guess you could still get some decent results with the zbrush fibers.
Here is a wireframe and a screen shot of the skin shader ( it’s quite similar to the way Adam Lewis builds his skin shader) :
Cheers.
Nice work.
The maps are hand painted or did you made them from photos?
i really like the female bust. She came out great. The male needs some work on his chest hair. They look too triangular. They should thin out more towards the end and maybe in total a bit thinner.
Can you explain what material you used to blend the sss and Vraymtl and how you used the shellac. Was it for the gloss/ spec?
Cheers
great stuff here, i like all of them. something that catches my eyes is the position of the nipples on bang man chest, i think they’re too close but maybe there is peoples with this kind of nipples
amazing!!! almost as good as luc begin!!!
fantastic stuff