Congratulations monssssterrrr !!! Grrrreeeeaaattt modeling my friend … A big hug
leo sakamoto-thanks Leo!
Bryan Wynia-hello Bryan! how is going ,thanks!
Moises Gomes-thanks Monstro!
heres’a update ,and the links to YOUTUBE movies,i will upload more laterç
Alex
movie -1-
movie_2 -
really great monster ! hey Alex…fine ! , can`t see you online for a long time…
Great scupt…always love the way you treat the rib cage!
Awesome character Alex!
So awesome!!! thank you so much Alex, for share these videos! thank you thank you thank you!
majid_smiley-thank you my friend! im offile cause i spend all my time doing traditional sculpture.
jjvdb15-thank you!!
manzarek123-thank you! yes will be a LOT of movies
here’s the MOVIE 3
movie_3-
I just subscribed to your youtube channel. Very helpful to see you scupt. However all of your videos on youtube have the same name, so its hard to follow the order of the sculpt there.
womball-thank you! now you can see the movies in the right order.i will keep the order in the next ones
movie _1-
movie_2-
movie_3-
Awesome Alex ! Thank you for the movies !
Your worst mistletoe nightmare!
Great work as always Alex, looking forward to seeing him(?) progress!
H
Great stuff, thanks for sharing!
Great Master, amazing, hugs!!!
It’s so good to see a living master working and talking with us poor mortals!
Thanks for share your pieces and your process with us, Alex. Really really inspiring.
One question: I see you cut the model in parts while you re sculping. It’s your usual process? In the end, How do you join the pieces together? This process doesn’t give you bad seams on normal maps?
Great work Xará, as aways. I’d ask the same thing Amauri did, I had seen this in other model.
branduarte-thanks man!
RawSunlight-thank you!
Santis-thank you!
jramauri-thanks my friend ! Amauri , Zbrush work very well to create characters ,i am using Zbrush today more to create characters i intend move to character creation,then all my model will be use just to images, like a preview art .Then i dont need worry about seams, normal or displace maps .See the work of Scott Patton of Legacy FX , or Aaron Sims ,both ,great sculptors but using Zbrush to create characters before it move to a final or animated model.Cause this a call it Zbrush Sketch , Zbrush today to me is more like a paper where i draw my creatures and characters .
alexmarik-Hi Alex ,like a said to Amauri ,its just a model to character concept .thanks buddy!
MORE ONE LINK-
here’s a model update-
Attachments
;)amazing as always
2 thanks for the videos i learn a lot from your vids
:Dplz upload more (old man)
thanks million timesssssss;);)
Yeahhhhhh hell yeah
welcome back Monster!
now let’s sculpt in clay!
hahahah
Nice one man, keep rocking
cya tomorrow
cheers
I see you broke the character into seperate subtools, which allows selective subdividing. However how do you make into one subtool at the end? And how do you overcome the seems? Also was this character segmented via uv map islands, or from polypainting?