ZBrushCentral

Sketchbook 2012

Javi Ideas: Thanks! yeah that is the idea.

Here’s a render of the back side of the figures.

really nice design !!

xtrm3d: Thanks man! Vince did a really great job on the drawings.

Great stuff man !!

sgrell: Thanks man!

Sculpted this character from just a sphere and within just day. I am quite pleased and enjoyed it!:slight_smile:

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ipis2.jpg
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Thought I’d just share some commercial work I have done lately for Mizuno.

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Wow! The words “photo realism” come to mind. Awesome job. :+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

zber2: Thanks! Glad it came out well.

http://inspiredpogi.com/Mizuno-Rider You can watch the video here. And here is some zbrush screengrabs.

very nice! How much of the workflow of this is ZBrush?.. so so clean, love it!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Very cool, love it.

Ezra

wiredhumans: Thanks! low poly in maya then loads done in zbrush afterwards.

EZRA52: Thanks!

Going to take more pics tomorrow but I could resist sharing. Here is one with Nazuwrath bust.

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The precision on that shoe! Oh my. The prints are great too.

Hi, Davidness. Can you tell us more about your workflow for that shoe? Really lovely work there.

Looking forward to seeing some better shots of those cool prints, too. Cheers!

The shoe is awesome. Anything you can share about the making of the video, or your part in it (and the sculpt in general), would be great. Thanks for sharing!

bakedbeing: Thanks!:slight_smile:

cdizzle: Thanks well I just used prettu much all the tools in zbrush…I think. Have’t had anytime to take pics this week.

kevphil: Thanks! Well my part in the video is to handle and sculpt all the High-res of the shoe and prepared it for rendering like doing UVs (decimation and displacement maps etc…)

Started this one yesterday. Hopefully I’d like to finish this one.

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Spent some more time on it yesterday. Still lots to do I think. If I do get the head to look right I might just do a whole body.
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