ZBrushCentral

Sketch material?

Several people have very recently shared materials, and I wanted to share one, even if it is not exactly what I want it to be. I use a material in conjunction with a light. I am trying to make a ‘sketch’ material. If someone could make this better, I would appreciate it!

:qu: Maybe one way to make the final render look more like a sketch would be to apply one of the filter brushes to it???

Also, I am wondering if there is a way to set up a brush and background so that a pencil-on-paper look could be acheived. This would be pencil sketching with a Z-brush brush. Not a material.

S K E T C H : pencilSketch.zip

[attach=95370]user_image-1032166822wvy.jpg[/attach]

(Most of the objects in this picture are from Pixologic. Thanks for Lizzy, Pixolator!)

Attachments

user_image-1032166822wvy.jpg

:slight_smile: hello. I think you are very near, with this materiel, and it seems very fine! a VERY nice add, becauseI model much more than texture, lots of things wich are going to be never textured! Thank you!

I agree…this is an excellent…EXCELLENT mat! I love it. Thank you soooo much for sharing it because it will be my image render test material from now on. I could never find a middle ground between a light material and good lighting…this is it!

BTW…an awesome test image too! :slight_smile:

Thanks again

looking great - cant wait to give it a try - muchasmuchas gracias, Jay! :+1: :+1: :+1: :+1:

  • juandel

I am certainly looking forward to giving this a try. Thanks a lot.
DeeVee,
Joe.

VERY nice material J-Man!! :slight_smile:

:sunglasses: :+1: :+1: :+1: :sunglasses:

:slight_smile: Very unique material Jaycephus nice layout :+1: :+1: :+1:

Hey, love this idea…

I just added the material and the light to my scene… and when i render @ best quality… its pure white…

if i keep it on the default display it looks like my model is grey and speckled like pepper… if that makes sense…

not quite the result i see shown above…
:wink:

any tips?

I’ve the same problem too, everythings pure white at best render.
Have I forgot something:qu: Seems to be an old shader from Z2!

masc

Why not use MatCap on the picture to capture a new material from it for Z3? :slight_smile: