was the only flaw i could spot
This is a bad ass mech suit! I love it. Inspiring stuff!
5 stars nobody knows if you poly modelled or brushed it that neat… hehe
thanks again disco stu and abberant!!!
rouncer i designed the armor in zbrush then rebuilt it in max thanks for the compliment!
started a new model after i saw this concept
http://fc03.deviantart.net/fs42/f/2009/058/c/9/General_Freaky_by_Keun_chul.jpg
just did the base mesh, taking it into zb now.
edit_removed update
edit: removed update
You’ve got some great stuff here. Any plans on texturing?
looking great man
can’t wait for update
thanks killah and kupoh!
i plan on texturing this head. here is more sculpting and tried to mess w/rendering a little in zb and a sloppy paint over of bad colors
[[attach=172755]render8.jpg[/attach]]
did u do all the hard surface modeling on your space dude in zbrush? sorry if this has already been asked and answered but I am simply too lazy to read the whole thread. btw the latest orc fella looks awesome.
thanks sarakawa! the marine armor was started with very simple geo in 3d max then i took it to zbrush to further flesh it out/concept it, then i took it back to max to build the final
[[attach=172758]render10w.jpg[/attach]](javascript:zb_insimg(‘172758’,‘render10w.jpg’,1,0))
Attachments
experimenting with zb displacement in 3dmax
[](javascript:zb_insimg(‘172783’,‘render12.jpg’,1,0))
Well done!
experimenting with zb displacement in 3dmax
Could you share your setup displacement (and what version are you using).
Thanks
Leo
thanks marciani, i used mental ray in max 2010 and rendered the disp map from zbrush. my settings in max can be seen here ( i realy dont know what im doing to be honest, im just turning all the dials and buttons till it works)
http://img41.imageshack.us/img41/4590/dispsettingsx.jpg
Thank’s for your info , and great update.
I did a mistake: put every setup like yours but not many iterations th show up the detail… speed the iteration up and …voila’, have a displacement
Bye
Leo
np! learning mr!
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trying to render things with sss and mr !
[](javascript:zb_insimg(‘172969’,‘comp.jpg’,1,0))
Attachments
trying to figure out sss!
[](javascript:zb_insimg(‘173186’,‘render44.jpg’,1,0))
Nice renders. Keep going with those tests. You are almost there.