ZBrushCentral

sketch book - 55 joe

thanks a bunch for the feedback guys. i have been wrestling with the mentioned issue the entire time building it. killahpriest is right, but i can see what hexa and sara mean.
its always changing while im building so who knows how it will end up im just having fun w/it!

here is a revised blockout
[aaaaa.jpg](javascript:zb_insimg(‘163878’,‘aaaaa.jpg’,1,0))
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starting to rez it up so i can sculpt on it
[

](javascript:zb_insimg(‘164633’,‘render39.jpg’,1,0))

pretty neat base mesh…will keep an eye on this one

thanks raptor!
small update
[render44.jpg](javascript:zb_insimg(‘166839’,‘render44.jpg’,1,0))

also have a site now! if anyone is interested its in my signature.

Attachments

render43.jpg

Superb stuff! Love the new update!

Simply AWESOME!

Man, how could I have missed this thread by now.

Really, really creative and highly professional made work here.

As many allready said, I love that Hell-Pope too, that you did for the DW. Love that style. So sinister.

Your hardsurface modeling is high end.

Thumbs up, I will follow your thread closely :wink:

Hey Joe, good to see you here. This is looking pretty neat - looking forward to more for sure :slight_smile:

thanks alot guys, i appreciate it! been super busy lately so its hard to find time to update but i am determined to finish this!
here is an update

started playing with the new zb tonight having a ton of fun! proly gona blockout the rest of the armor in it and then take to max to rebuild
[render64.jpg](javascript:zb_insimg(‘169444’,‘render64.jpg’,1,0))

super cool character ! sort of reminds me of the new jack from tekken 6 . great stuff man!
cheers,
damien

holy ****, awesome joe!
I like this new direction for the top of the torso a lot better mang.
diffuse map needs some work :wink:

thanks maya and hebs -_-
textures are done!

update
[z1.jpg](javascript:zb_insimg(‘171127’,‘z1.jpg’,1,0))

Very nice work! At a time when the forums are saturated with Starcraft imitations I think I like this one the best. The style is very cool.

This is a great piece. One thing that bothers me though is the way the arms are connecting to the armor. When I try to picture the anatomy of the character in the suit, it seems impossible for his shoulders to be quite so far from his torso.

Just a small critique. Keep up the good work.

CAPTAIN C

wow great modeling man:) :+1: :+1: :+1:

thanks samurai, rodion, and cartesian,
think im done with modeling this guy
[

](javascript:zb_insimg(‘171667’,‘z3.jpg’,1,0))

Yeah you are.
Only a centerline bug on the visor?

o, no i just havent merged the 2 halfs yet:P