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size of texture for modal

plz tell me how i can decide size of texture to develop in photoshop for my model and refer any site for game texture tutorials. some advance tutorials??? :cry: :o

I don’t know about games, but in 3D generally all textures are square. 1024x1024 is standard for many applications, for close-ups use higher resolutions (2048x2048, or 4096x4096). But for games perhaps it would be better to use lower resolutions, 512x512 or something like that.

But perhaps someone who has experience in game development will give you additional advice. :wink:

One thing I do know is that it’s common to make textures at a large resolution and then scale them down once the production has reached a point where it’s known how much data can go to textures without breaking the engine. It’s easy to scale a texture smaller and lose some detail. It’s a pain to try and scale a texture larger and add detail! So start big. In fact, some games allow the users to determine what resolution texture they want, based on the capabilities of their systems. So the game actually ships with multiple resolutions for each texture, all of which have been derived from the large resolution master images. Many games also use different resolution textures based on the distance of the object from the camera. So again, they have several textures which have been created from the large resolution master.