My question is, how do I know what “size” my sculpt is, and how do I know what the “correct” size is to be working in? I have searched the internet several times on this and have never seen it mentioned in a book, so I feel I’m missing a fundamental concept here. Is there a reason for size? Should I always try to go as small as possible or the reverse? What else should I know about size?
I have been using Zbrush for several months now and I realized an issue I have with the size of my sculpts. I could not get a particular sculpt to cast a floor shadow. Then, while working on one of the shadow settings, I saw it had a maximum range of 500 pixels.
This made me realize that my object was probably too “big”. Sure enough, I shrunk it with the deformation slider a few times, then I was able to get results.
The model was a download from the internet, so I assume it was created in another program.
Anyway I had no idea that objects had “size” in any real way. What gives?
Thanks for you help.