ZBrushCentral

Sixus1 Sketchbook

Surprise.jpg
Merry Christmas!!! :slight_smile:

Four new pieces comprising a series of golem concepts. :slight_smile:

SentryOfTheWoods.jpg
OverTheEdge.jpg
IronGolem.jpg
CrystalCave.jpg

Awesome really fantastic comps, totally love this mate!
The orc comp and scultps are awesome aswell!Great characters
Happy sculpting and all the best to you,

  • Kenny:)

new stuff… lots of work going on though… must post more… ah well… this sportster was done in Zbrush and Maya; texturing in progress now. Model shown, just shy of 7k poly.

SportsterWIP.jpg

quick bpr render at full resolution.

SportsterWIP2.jpg

:slight_smile:SportsterWIP3.jpg

Great job on the Sportster Sixus1. Kudos.

Ezra

Thanks. finishing up a few more details on it now…will post back soon. :slight_smile:

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ColtM1911Wip1.jpg

ColtM1911Wip2.jpg

ColtM1911Wip3.jpg

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ColtM1911Wip4.jpg

quick WIP shot of some new stuff I’m working on…
FantasyMaleClothing1.jpg

just finished this up… more on it later…

DoubleBarrelThunder.jpg

These are renders of my new female figure, “Scarlet”. The character was modeled primarily in ZBrush with some minor adjustments in Maya, then rigged for Poser Pro 2012/Poser 9 and will be released for the Poser content market through RuntimeDNA in about a month. The hair in these images was generated using Fibermesh in Zbrush 4r5, with the clothing also modeled and textured in Zbrush. -Les

Portrait1.jpgPortrait2.jpgPortrait3.jpgPortrait4.jpg

Is this done in ZBrush or Maya or ??

Combination of Zbrush and Maya. Maya for the topology, Zbrush for the texturing further down the line.

Sometimes cute is good.

RE: the baby dragon: THOSE EYES! He’s using his EYES on me and I just melt. So good!

Love the baby dragon.