ZBrushCentral

Six-Limbed-Alien Creature

Hello All,

Thank you all for your comments. I appreciate it.

troy1617:Thank you, I would love to see your model too.

Wildsketch: Thank you. No its not based on any character. I started this creature actually as quadruped as you can see on my initiall sketch below, but I thought I do something more complicated.

Frenchy Pilou: Thanks a lot.

AngelJ: Thank you. You are making a good point about the middle arms but I didnt want to get to far from the final concept sketch and I imagined this creature to be more of a jungle animal that lives in trees and uses all six limbs equally.

anysoftloft: Thank you.

Blaine91555: Thanks.

SalmonGod: Thanks a lot.

brettSinclair: Thank you, and don’t worry abut nit picking. We all need some critic of our work because two pair of eyes are always better than one.

womball: Thanks.

AVTpro: Thank you. I did have some doubts about the middle cage( Torso) but instead of doing ribbs all the way down I thought this feels better. I would like to see your take too.

ilusiondigital: Thank you Victor. It makes me happy that you like it.

Here are some new stills that I did just to see the deformations while I’m still skinning it.

Still5.jpg

I hope you like the new stills and sketches, and as always thanks for watching and C&C is welcomed and appreciated.

Respect,
Fatmiri

Attachments

Beasty ConceptStart.jpg

Still4.jpg

Duart Concept.jpg

I love the old school scifi creature look!

the skeletal structure looks a little funny to me but the muscle study seems to make it work. very interesting. thanks for sharing

Great concept and modeling! The renders are really bland right now and take away from the model. I want to see a render with all the bells and whistles, some Vray magic.:smiley: Excellent work none the less.

Hello All,

billrobertson42: Thank you.

Logick: Thanks.

j lizzle: Thank you too.

I thought I keep you updated with where I am so far with this character. I have set up a new scene which will probably be changed in the end since the background is a still pict.
I’m still working on the muscles with the new upgraded version of Skin FX2 wich has just been realesed with some realy great new features like Flesh simulation. So this is taking me longer because I’m learning the new features as I am working on the character. I’ll post the walk cycle animation as soon as I have completed the muscle setup.

So untill then …thanks for watching and as always C&C is welcomed and appreciated.

Still19-me-background12.jpg

Respect
Fatmiri,

SWEEET!:+1:

~ Looking good! The lighting is blended well with the Back Ground.

Totally awesome man.

2 things

  1. great design and process
  2. Light this F#$ker good, with some really nice realistic lighting scenarios. Use all your SSS and Radiosity stuff you need to make it look good. Ask for help in this dept

No reason this can’t be in the top row.

Coming along nicely. BTW…what proggy did you use for the background - Vue, WorldCreator, etc, or is that a Photo-chopped still?

Now your getting somewhere :+1: :+1: :+1: :+1: :+1:
i prefer where your going with the environment. It could probably be more of a tropical one. Just my thought. Cause his a saturated character.

Yes, much better, but i think you can get better results with a more elaborated terrain (i like the background you used), and working later in photohop to integrate the monster into the environment.

Keep posting, waiting your progress

Just a minute of postpro in photoshop, obviusly with all my respects.

[example.jpg]

illusiondigital>> Helped a lot.
Nice project, but I think there are some issues that i would adress if I was working on the project.

The scale structure on the end of the tail seems a bit too big. I would think that the scales would become smaller and smaller as it got nearer to the end. I also think it looks a bit too gaudy/multi-coloured on the transparent skin between the spikes that goes down the spine.
I would probarbly make a metamorphosic gradient from one end to the other meaning that the pattern would change gradually from spike to spike but still be the same. Ehm… hope you understand.
But other than that. REALLY cool creature you have developed there.
:+1:

I like the head detail a lot, but maybe the front legs seem a bit too spindly somehow. The look like they need to be beefed up to make the creature look more dynamic. Very good lighting match.Overall though looking good :+1:

Hi All,

Thank you all for your comments and critics, and I have to apologise for the
late reply, I’ve been busy with other projects and didn’t have time to work on this project until recently.

I have revised the model completely once I got Zbrush3 and found some time to work on it. I wasn’t realy satisfied with it myself so I decided to resculpt it. Maybe this version is not better than the previous one but it is closer to the concept. I still have to texture it. I did a simple walk cycle animation and for those interested you can watch it here:
Movie Sample: Quicktime 4.2 MB
Same animation but showing muscles can be viewed here:
Movie Sample2:Muscle Setup_Quicktime 3.3 MB

B_Close_Up.jpg

Thank you in advance for watching and any C&C is appreciated.

Respect,

Attachments

Beasty.jpg

B_Muscle_Setup01.jpg

B_Bottom_View.jpg

B_Top_View.jpg

Stunning, all that detail. Exciting looking creature… :+1: :+1:

Just watched both animations…wow…very ultra kewlies…I was wondering where you were on this…apparently good things come to those who wait…

thnx for sharing and I look forward to hopefully more of your animations…

Ron
[email protected]

Damn. Your going all out with this. Looking cool. The details are awesome. Good luck with the skin simulation. YIKES!

your sketch Drowings are Amazing… Amazing…