ZBrushCentral

Siren WIP. Current issue: Cutting a slit in the cheeks?

Lately I’ve been working on a character model for the Reallusion 3D Character Design Contest, and I’ve been working on a reimagining of the classical Siren. For this project I’ve mainly been focusing on importing an existing human mesh from Fuse, then sculpting new details to give her a more subtle inhuman look. Works pretty good, with one small exception… I don’t know exactly how the process works, but importing the mesh as an OBJ. file results in these floating eyelash placeholders:

The problem with these things is that they aren’t classed as subtools, meaning every time I try and sculpt on and around the eyes, they end up getting in the way. If I could treat them as a subtool, at least I could hide them and not have to worry about messing them up [strangely I have the feeling the eyes are still a separate moveable object, but still aren’t considered a subtool].

Is there anyway to A. import the mesh from either Adobe Fuse or DAZ 3D without the eyelash placeholders, or B. maintain the separate parts as subtools? I’ll try and maintain this thread as a general WIP thread for the challenge, since I’m sure I’ll run into plenty of other issues while working on this model, and I’d like to finally present a complete character model around here. I’ve had ZBrush for the better part of a year, but still haven’t pushed myself to use it to its fullest potential!

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You could open the polygroup tab, hit “auto group”, then in the subtool tab split the group. Or, depending on how many groups get assigned( i.e eyes, nails, mouth, etc ) if you just want to get rid of the eye lashes, shift click on them after auto group, left drag on canvas to bring body and other group back into scene then in the geometry tab, modify geometry, hit delete hidden.

That worked great, thanks! Gave me even more than I expected!

So I’ve moved on past the eyelash issue [thank you Synn!], and I’m currently working on modifying a premade model from the special Reallusion Character Creator trial, this one specially:

Capture22.JPG[Not final texture design]

I plan on essentially cutting a shallow slit across her cheeks, allowing her to open her jaw wider, like this:

I need to actually cut through the mesh forming her cheeks, I’m pretty sure the space behind is already hollowed out. My question is, how would I do this? I tried using a the Split Hidden tool in conjunction with a masked line, which didn’t work because it proved impossible to create an straight mask along her face, not without cutting off most of her lips in the process.