Hi guys, This is a personal project with the goal of exploring the dynamic relationship between realism and stylized characters in game art. The concept is by the great Makoto Kobayashi and fits into the DieselPunk, Maschinen Krieger universe. It’s modeled in ZBrush and Maya. The textures were done in Substance Painter. Hair cards were made by using XGen, and is rendered in Marmoset.
Everything is sculpted in Zbrush, I decided not to do any cloth simulations this time around. I mainly used my own extraction brushes dynamically as I worked to get the detail in the cloth.