Hey,
I have a problem:
I’ve created a figure from a zshpere sketch and I started with the unified skin at a very low poly division (about 12,000) so that can pose the figure at a lower resolustion later on. I started sculpting and bumping It up to roughly 300,000 polys. I save it to end the day, the next day I come back to find that my tool’s lowest subdivision is 300,000 and not 12,000 WHAT???
So here are two questions
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Why has it done this? was it to do with the fact that I saved it at that resolution?
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Is there any way to restore the previous subdivision levels so that the the tool can be in a posable state?
Thanks