ZBrushCentral

Simple task - fill one layer with reference image, model on next layer? (answered)

I fill one layer with my reference image using load texture and fill layer, and place my model on the next layer - my model is partially sunk into the texture (sigh, zbrush…). Ok, so move my reference layer in z direction - model no longer sunks. Ok, now to sculpt I have to clear the model layer, use the tool again, and enter edit mode (sigh, zbrush…). I do it, and my model has inverted normals! What? Why? Please help?

I can’t think why you should be getting inverted normals. But there’s no need to switch layers. Having placed your model on the second layer:

  1. Switch off Edit and switch on Rotate. The Gyro appears.
  2. Click and drag downwards outside the Gyro. This will bring your model forward.
  3. You can click inside the gyro and drag to rotate your model to check that it is clear of the background.
  4. Switch Edit back on and continue sculpting.

Thanks, that worked. “Fill layer without distortion” would be a nice feature for ZBrush.

Also, do you know a way so I could have “Rotate on Y Axis” turned on after startup?

Your image won’t distort if the Document is the same proportions (or you can use Texture>Crop and Fill).

You can record a macro to switch on the Y Rotation and then have that run at start up:
http://www.zbrushcentral.com/showthread.php?t=79709

Wow, that macro at startup is really useful, thanks. I also recorded my favourite render settings.