I have a simple question on Retopology.
I was looking at an old Zbrush 3 tutorial from Meat Meiers and he stated that during the process of retopology, you should avoid creating N-gons and that Zbrush will show holes where there are N-gons whenever I press ‘A’ (to preview the adaptive skin). Only quads and triangles will show according to him.
I noticed though in Zbrush 3.5, I created some 5 sided N-gons and Zbrush seemed to rendered them when I pressed ‘A’.
Was this something that’s changed in Zbrush 3.5 or should I still avoid making N-gons?
Just curious…
