ZBrushCentral

Simple Question. of Zbrush & Maya

I use Zbrush (the best), and i also use Maya 7.0, but i need to know when you export something from Zbrush to Maya, for example a Character, when i create the character with zspheres it seems to divide my character in many sections like, Chest, head, and Legs and feet, and in maya i dont like that if im going to try to animate it, How can i make it in zbrush so is 1 and only 1 section not many, is there a way to do that? i Want the character to be 1 object not mant separated. Or if maybe you know a way in maya to fix such problem please tell me. Thanks for reading this.

Here is a picture to show you what i mean. Look at it please, Many people have asked me this question and i dont know it myself.

Attachments

Central.JPG

uncheck ‘grp’ under tool->export. and while you’re at it, check ‘mrg’ so that your uv’s aren’t seperated.

Where is the ‘grp’ and ‘mrg’?

tool menu, export at the bottom

Thanks!!! I didn’t know that before!! I’ll use it now, hopefully it resolvesmy ZBrush - C4D problem because when I bring the model and textures from ZBrush it just doesn’t fit.

Wow Ty Verymutch you dont know how mutch this helps me!