Hi,
I guess there is no option, but maybe I missed it or there is a workaround:
Can I set a simple light source (a light from a certain direction) to check my sculpting better?
Sometimes when importing in another application in another light setup, I am detecting unwanted bumps, which weren’t visible during sculpting.
Or would it need to be rendered in ZBrush?
( I never rendered in ZBrush until now, so I don’t know about the options there.)
thanks