Hey guys,

in this project I´ve created two models of a young woman:
A close-up model and a complete character in Zbrush. With the close-up model I concentrated on realistic skin and hair.
The lady should have a nice smile as well. The rest was not important here.

With the Zbrush model I wanted to practice modeling in ZB only. Repetetive patterns, realistic cloth with folds was my goal here. This model has become a new version of the theme. It was not my aim to make it completely alike the close-up-model. In addition to that I did some visualisation of clothing (wool sweater, sport shoe).

Hope you like it.


The close-up-model in Mental Ray.

The Zbrush-model with modeled hair, ear-ring and parts of the sweater.

The second view shows parts of the hairdo and the shoulder area.

Close-up of the bun.

Close-up of the ear ring and parts of the collar.

The wool sweater in ZBrush.

The wool sweater in Mental Ray.

Close-up of the right hand with ring on the finger.

The left hand and parts of the jeans.

The jeans with some stiching on it.



side view-01.jpg

side view-02.jpg



wool sweater-zb.jpg

wool sweater-mental ray.jpg




Dude, this is awesome!!! TOP ROW FOR SURE :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
I love the whole design but the hair and branded pants are my favorite.
Keep it up!

And some sports shoes:

The sports shoe in Zbrush.

sports shoe-basic shape.jpg
The sports shoe in Mental Ray (basic shape).

Close-up of the tongue with laces.

rear view-basic shape.jpg
Rear view of the sports shoe.

sports shoe-worn out shape.jpg
The sports shoe in Mental Ray (worn out shape) with chewing gum on the sole.

Hey Segomel big thanks to you !
I´m glad you like it.

There will be more to come from this project later on (Wireframe, Turntable of the head etc. ).

Best whishes.


Hey, that’s a fantastic work! The level of detail is just astonishing - nearly up to a thread on a sweater! You must have a monster-machine as well as monster-skills ))

Those works are so amazing - I mean the details are on a level I might never reach - so awesome.
Wonder how many hours you worked on the sneaker.
great job!

awesome work!
i would like to see it in its complex.
detail are incredible!
how did you do those little seams on shoes?
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awesome details. I also would like to know how you did the details on the show like the seams etc. how did you maintain the space between the seams?

beautiful !!! top row stuff for sure !!:+1:small_orange_diamond:+1:

How come there is quite a big quality gap between the clothes/shies and the other parts?
Is it only me or is one part awesome and the other “only good”?

The attention to detail is breath taking, superb :slight_smile:

This is certainly one of the finest sculpts I’ve ever seen on ZBrush Central (and of course that’s saying something!). The only slightly weak part, in comparison to everything else, would seem to be the eyelashes. I think you need more of them and/or closer together.

Wonderful work.

Wow! Thank you very much for your comments.
I never expected to get this positive response. Really encouraging!:+1:

Silverwind_dragon: Ha, ha! Thank you man!:smiley:

VISEone: The sneaker was done pretty fast, just a few days. The sweater was a real challenge. Thank you very much for your words.
Vielen Dank!

xexex: Thanks to you as well. In terms of stiches I will answer in this post.

Cral: Thanks mate! The space between the stiches comes from the alpha. You can adjust the alpha
in Photoshop to your needs.

Gary Komar: Thank you, Gary! Very kind.:+1:

Christian86: If there is something not as good as it used to be I will try to it better next time.
Thanks to you.

Sparky3d: Yeah, thank you man!:smiley:

kevphil: Thank you very much for your words. Of course, there are things which can be adapted.
Maybe I will work it out later on.

For the stiches I used some of the clothing brushes by Ryan Kingslien:

I adapted to the alphas in Photoshop to fit for the shoe or the jeans. Ryans brushes are fantastic for
those tasks (big thanks to the master). In ZBrush I used the lazy mouse to walk over the topology.

The complete figure in different perspective.

Wireframe render in ZBrush.

amazing amount of detail! congratulations!

Amazing details mate! Really awesome work on the lady Simona :):+1:
Solid anatomy going on, really digging this sculpt mate!
Looking forward seeing more from you,
Cheers and happy sculpting.
Kenny =)

awesome work i recognize her from 3dsk good likeness geat detail .
fine work man .:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thank you very much for your comments.
I really appreciate it.

@ Orantos: Thank you, mate!

@ KC-Production: Big thanks to you! Its absolutely true what you ve said: Anatomy is everything.

@ pygmalion: Yep, you´re right. Its theeee Simona D. from 3D.sk.
Love your Medea. Thanks mate!

Here is a turntable of the head. I did not use SSS for the skin here, otherwise the render process
would have taken ages. It´s just to show some the structure of the head and shoulder region with a little bit of color.

<iframe src=“http://player.vimeo.com/video/36604848?title=0&byline=0&portrait=0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“300” width=“400”></iframe>Simona from Thomas Rudat on Vimeo.