Silurus Habilis-Real Time

Hi everyone!
This is a real time character I made for my final project at trazos.
Sculpted in Zbrush, topology made in maya, textured in Substance Painter, rendered in Marmoset Toolbag.
Character - 120K tris (all)
Body texture 4k and rest 2k
I still have a lot to improve, especially in terms of sculpt, but I learned a lot and I had so much fun doing it !
Special mention to Aser Godoy, who helped me a lot during this process.
Mainly inspired by this amazing artwork:
Opinions are welcome!
I really hope you like it!!