ZBrushCentral

Silouette carving request for future releases....

When painting in photoshop I tend to select the background color and ‘carve’ the silhouette of whatever shape I’m trying to achieve…even when sculpting with clay,…often I would squint, see the shape’s silhouette from a certain angle, and just take my knife and carve my way to the desired shape from the view that I had first observed…In Zbrush I always find myself observing the shape/silhouette and then rotating 90 degrees or so to adjust it with something like the clay tubes brush, rake, or flatten, then rotating back to check what I’ve done…if I want to adjust the external shape from the veiw I’m at, I’m forced to use the move tool, which I often find to imprecise to achieve much beyond macro changes, and even then you never can just carve a clean angle…So, in the interest of being able to more efficiently focus on silhouette and design, I want to suggest a brush that works as shown in the images below (and could be achieved without rotating the view)…

slicetemppre.jpg

Of course I’m not sure of the best way to implement this, but if it were just like the clay tubes brush, but some how could work in a periscope like fashion, being projected from one angle, making a ninety degree turn and carving away at the surface in much the same manner the normal clay tubes brush would, that would be great…but however achieved, I’d really like to see a brush capable of this effect in zbrush at some point,…

-Josh

Attachments

slicetemidmp.jpg

slicetemp.jpg

slicetempnew.jpg

i’m pretty sure something like that would require boolean functions, which hopefully will be in a future zbrush.
for the time being you could try to use the lasso mask to those parts off and hit it with flatten, carve, move transpose or something else.

Spaceboy412,

The reason I don’t think this would require boolean functions is because the exact effect can be achieved by simply taking the clay tubes brush, rotating to a view directly facing the surface, and then carving away; that being said,…I really have no idea what it would take to implement it, but I know that selecting first, ect, would be more time consuming than simply rotating the view like I described in my first post…This tool is not intended to ‘punch’ holes in a mesh,…it would still respect that geometry in zbrush is a solid, continuous surface…all this brush would do, is effect the outer edges of the mesh and allow you to carve away at the silhouette,…perhaps gradually like clay tubes…

-J

i dunno what the technology behind it would be, but this would definitely be a cool feature