Hi,
I’ve created a test cube model (7units in size) in Silo using Generic scaling which is set to 1. If I import it into Cinema4D it converts it to 7 cm which is what I’d expect.
If I import it into ZBrush however and then use GoZ to take it to Cinema 4D it them becomes 700cm
Does anyone know how to sort this out so that ZBrush imports it like C4D does on its own?