I know how to create/modify matcaps etc… but I have a silly problem.
For my default setup, I use Matcap red wax — however, I’ve set some BPR filters because I like the results:
What I’d like to do is basically recreate my rendered material as a new matcap so I don’t need to use these particular BPR filters.
I’ve tried modifying the default red wax (messing around with all the sliders) to replicate this - but haven’t gotten the results I’m looking for.
I know can easily create a new matcap by grabbing my rendered sphere texture … but this results in a single “A” material. I kinda want to have additional control (A + B).
Ideally, I just want to open the default matcap red wax A and B in photoshop and do my edits to one or both A and B components – but for the life of me I can’t figure out how to grab the A and B materials.
All of the tutorials I’ve found simply talk about modifying existing using sliders, or creating new matcaps - not how to modify existing “B” components.
I’m sure I’m overlooking something simple… 
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