@corey Thanks, yeah I know your pain. This is the first hard surface sculpt I have ever felt good enough about to post up (and it isn’t even good but better than some of the other crap I did).
@Esra No we are not required to use Zbrush but I can use Zbrush easier and faster than I can polygonal model. So, for me, it is A LOT easier for me to sculpt in Zbrush, retopologize, then GOZ into Maya. Yeah, I know that sounds weird but that is how I am because I learned Zbrush before I learned polygonal modeling in Maya (mostly because it is so close to actually drawing, where as polygonal modeling is NOTHING like drawing). The professor allows me to do it that way because it is faster for me and he said “In the end, you find your own way of doing things. As long as you get the right end results by your deadline, it doesn’t matter the method you went about getting to those results.”
If I was to do this same thing in Maya, it would take me hours. Where as, this took me 20 mins (xD which is why I love Zbrush <3). But, I am concepting atm (this may not even be the concept I even choose to pursue), the assignment is not due til the 17th.
But I will take your advise into account, test it out and see the results from that. Thanks for your comment and well wishes :).