ZBrushCentral

Shrinkwrap an object..? Retopologize an object?

Hi… I have a high-res mountain range that is multiple objects and i’d like to have them as one solid mesh with no intersections.

Is there a way to create a single new object in Zbrush from this object? In Maya I was considering dropping a cloth plane overtop of them. How might I do this in Zbrush?

thanks!

Well you could use Remesh all and Reproject all, or as you already assumed … Retopology.