When importing poly-plane fabrics (capes, cloths etc) for wrinkles in ZBrush. How do you divide the mesh without it shrinking and causing a bad normal map?
Any advice would be appreciated 
When importing poly-plane fabrics (capes, cloths etc) for wrinkles in ZBrush. How do you divide the mesh without it shrinking and causing a bad normal map?
Any advice would be appreciated 
Have you tried using Tools --> Crease Divide at your lowest Geometry level?
You may need to export your highest level first (depending on level editing already done), then re-importing it back into that same level after Crease Dividing.
Hope it helps 
Chris
Thanks Atwooki. The crease divide worked.