ZBrushCentral

Shrinking mesh = bad normal map

When importing poly-plane fabrics (capes, cloths etc) for wrinkles in ZBrush. How do you divide the mesh without it shrinking and causing a bad normal map?

Any advice would be appreciated :+1:

Have you tried using Tools --> Crease Divide at your lowest Geometry level?

You may need to export your highest level first (depending on level editing already done), then re-importing it back into that same level after Crease Dividing.

Hope it helps :slight_smile:

Chris

Thanks Atwooki. The crease divide worked.