Hi Everyone,
Maybe somebody can help with this. I am working on making different facial shapes in a model in zbrush. When Is imported in XSI and also Maya it shrinks and doesnt keep the original shape. I have tryed the morph target when subdividing in Zbrush and it doesn’t work. Even if I don’t subdivide at all in Zbrush and just move the mesh about when I import it into XSI and subdivide it shinks too…
Any tips?
Thanks
Rafa