Hi all,
days ago, I noticed the ‘A’ shortcut didn’t work to preview the resulting mesh from ZSpheres, so I simply defined the ‘A’ with the normal way: CTRL+LMB on PREVIEW botton in ADAPTIVE SKIN palette.
Today I’m working with ZSketches and the ‘A’ to preview the resulting mesh from UNIFIED SKIN is not working, because it has been previously assigned to ADAPTIVE SKIN, of course!
Doing the same CTRL+LMB for unified puts ‘A’, but leaves it from adaptive!
So, I’m sure I made something wrong, but now: how to restore the ‘A’ shortcut beloved by both skin?
Really, really thanks in advance.