Thanks Verde.
Did some work for the eyes. Will prob. play around w/ them some more though. Also adjusted the skin tone & played w/ some different lighting.
[](javascript:zb_insimg(‘210478’,‘SamSkin_8-17-10.jpg’,1,0))
Thanks Verde.
Did some work for the eyes. Will prob. play around w/ them some more though. Also adjusted the skin tone & played w/ some different lighting.
[](javascript:zb_insimg(‘210478’,‘SamSkin_8-17-10.jpg’,1,0))
looks nice, if only a little cross eyed
Impressive!
there’s a stretching in UV textures though. Not so convincing. A difficult situation. you need a better UV editor for this. (blender is a good one)
Aha, yeah he is a little. Well, actually they’re straight ahead, but the eye’s actually supposed to point slightly outward, so that’s why he looks a little cross eyed.
Need to make some further adjustments on eyeball positioning though, that included.
Probably because not all the parts have been uv’d at all yet. But coincidentally, for the ones that have been, I use roadkill, which is essentially blenders uv editor.
Wow! Beautiful lighting and detail! this is getting better and better! I think scarlett red, charcoal and teals would work great when you start painting the model. I would love to know your lighting method!small_orange_diamond
Thanks Verde. The lighting is actually fairly simple. I’m using a hdr environment map for ambient & reflection. There’s a rectangular area light to the left, and a reflection card on the right. I’ll see if I can put together a comp showing all the specific settings.
Anyway, I got started on some texturing work for the other parts. The back rim of the helmet will prob. be similar leather material, but will have large red/black/white threads woven in it, we’ll see. Also fixed the eyes a little and the diff map on the bottom lip.
Thanks! o/
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Burnt umber, nice choice
Thanks dood. Was going for kind of an emobossed/branded leather.
Due to work I haven’t been able to work on him for a few days, but I had some settings requests, so put together a sheet & wire shot for the armor bits.
Thanks. o/
[](javascript:zb_insimg(‘212691’,‘ArmrWire.jpg’,1,0))
i really like the way you rendered and lit this scene. i know this may sound like a noob question, but what is a reflection card? also, what program r u using to render this scene with. you did a great job. looks really clean.
k… never mind about what program you used, i saw the v-ray and figured out 3d max. hehe. still want to know about the reflection card though. is it simply the reflection map for the eyes? or does it bounce the area light back onto the model?
Ah, yeah sorry I didn’t mention that, guess I assumed people would just know, but if you’re not a max user how would you right?
& yeah you got it on the last part, the reflection card is just a plane positioned off camera opposite (more or less) from the key light to bounce some light back. You can see it on the first image to his left.
Just an afternoon sketch.
[](javascript:zb_insimg(‘212967’,‘Alien.jpg’,1,0))
Just some more sketches.
o/
[](javascript:zb_insimg(‘213693’,‘skch_9-2-10.jpg’,1,0))
Main portion for a column.
[](javascript:zb_insimg(‘214006’,‘Column.jpg’,1,0))
Wow this thread is really amazing!!! Love your style. I now feel the need to start a new thread and work on some feminine sculpts.
amazing stuff in here!!