ZBrushCentral

Sharp edged objects

Hello

I tought I give a Zbrush a try working with houdini and prman
The thing is that I have modeled fairly low poly obj in houdini (a man hole lid) created decent UV’s imported the mesh to zbrush and added text to the manhole, the thing is that I subdivide withoud smoothing, now when I generate the displacement map it seems like the program is copensating for smoothing as well!? all the corner UV’s that should be left plannar are modified

is there a way around this?
-Kaspar

Make sure that Tool>Displacement>SmoothUV is turned off.

what I get is this:
[sample.jpg]
I know the center is bad - this is just a stand in model

the smooth uv is off, anything else you can suggest?

-Kaspar