Hello
I tought I give a Zbrush a try working with houdini and prman
The thing is that I have modeled fairly low poly obj in houdini (a man hole lid) created decent UV’s imported the mesh to zbrush and added text to the manhole, the thing is that I subdivide withoud smoothing, now when I generate the displacement map it seems like the program is copensating for smoothing as well!? all the corner UV’s that should be left plannar are modified
is there a way around this?
-Kaspar