ZBrushCentral

Sharp Crease mesh / Internal polys problem

I fixed the sharp crease problem, it’s caused by extracting meshes with smoothing on, I just set everything to false and 0 to speed things up and not modify my mesh

But I have a new problem, how do you move 2 ztools into position so you can merge a hand to an arm?

But I have a new problem, how do you move 2 ztools into position so you can merge a hand to an arm?

You will probably have to use Dynamesh to fuse them together. Select the tool to move and move it where it needs to be and then do a remesh.
http://docs.pixologic.com/reference-guide/transform/

I was going to use this method to merge it but thanks for reply, if it doesn’t work i’ll try that one.
-zplugin- subtool master- merge-

obj export import merged model back

Do you have to operate the gizmo to move stuff?

Really awkward, used to Blender, Unity, Maya that have local / global movement options and hotkeys…

Success on the youtube method; zplugin subtool master merge export obj import obj woot.!