ZBrushCentral

Shaolin Shark

I was responsible for the modeling and texturing. The character was modeled directly in its pose, which made the retopology and texturing process more time-consuming. The shader work and lighting were done by Sadegh Mahdavi, whose contributions significantly enhanced the final result.
based on the original concept by Nicola Saviori
shader and lighting by Sadegh Mahdavi








7 Likes

Wow! That looks amazing! Really love how you managed to make cartoon style and overall posing.