ZBrushCentral

Shaman Troll WIP steps

This is great work, smooth details, looking forward to seeing the final:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1::wink:

Man, that’s looking so hot. Can’t wait to see the finished peice.

WOW, great character, and ++believeable modeling. One thing— I wondered if the feet needed to have the two toes spread (more radially divergent) to get good balance. Just my .02c.

thanks Dan-Burke, you made me realize that I forgot to remove the 26 sides on every rendered spline I use
Now the scene is 347 000 poly. I plan to optimized it depending of my camara when I will have the character posed
Good job there Koala. I figured your scene would have a few polys but 500,000 seemed a bit heavy. :wink:

I’m gonna try your technique of using displacement as bump. I’m working on a piece myself where I use displacement over meshsmooth…it’s cool coz I can bring a displaced model into Deep Paint and go to town and turn off Meshsmooth to make a fast viewport when I need it.

How many levels of detail are you making in Z-Brush? Looks like you’re getting great detail there.

I’m enjoying your progress…and I think you have a good idea there about deleting hidden geo when you do your final camera render.

Thanks, guys for the [hidden feature?] tip on lowering poly counts. This is essential — I know I can bring ANY hi-speed box to its knees by working inefficiently. I wanna make good 3D only if efficient.

Any URLs or other resources come to your mind to relate?
TX!

This DB is soooooo good !!!

Bad-koala,

Sorry, hit return…

MOST everything is in the SAME DETAIL LEVEL (awesome feathers and face), 'cept for the texture of the neck/shoulder/lapel [whatchacallit] and the ā€˜wood’(?) on shoulders…

Thus, these elements seem a li’l out of place.
Do you plan to be doing more with add’l disp or bump map later? At this level they’re gonna look made out of foam. Just wondering.

Also [I’ll shut up now, promise], whaddya think of relaxing the face a bit— OK, OK, I know he’s fierce [and I’m ignorant], but does he thus HAFTA be grimacing alllll the time?

just my .02 = sign me ā€œNewbie,ā€ tho I was ONCE Softimage fluent, only now re-entering the 3D fray.

amazing work. the anatomy is cool and all the gagets add to that

Congratulations on Top-Row!

Small progress on the body texture. I’m still playing with the colors. I will add details once I will have the right colors.

![skin_wip.jpg|792x900](upload://8FSsNjdSyJPrBtI9xGS7ogXae6i.jpeg)

Coming along really nicely. Like the color palletes used so far.

Great stuff. Hey I thought that guy looked a bit familiar. I have a Troll Shaman in WOW.
Ya Mon! :stuck_out_tongue:

With all the outfit and adorments, he’s a very interesting character. Awsome work. I can hardly wait to see him textured and lit.

WOW!!!( Pun intended): Great work koala. I wish I had the talent to create full body models. Keep it up. Can’t wait to see the final model. :+1:

just a small update.

If someone knows where to find a good tutorial about skin shader with mental ray in 3dsmax that would be cool

![t.jpg|695x600](upload://r1OXqf1sE8iADz1tp8505XMpHyU.jpeg)

[](javascript:zb_insimg(ā€˜39968’,ā€˜skin_wip.jpg’,1,0))
Why the change ? :confused: i liked the previous desing more :confused:skin_wip.jpg

I re-worked the skin and started to texture the props.
Tomorrow I will work on the teeth/gum and the pieces of wood on the shoulders.

![t.jpg|509x582](upload://xZQ7ckKaJhfpn3aBU2Rfk0s1EXw.jpeg)

I think you will find this usefull, a scene I made few months ago with sss in Mental Ray (max 8)

http://www.ilusiondigital.com/public/ilusiondigital/escenamonstruo.rar

Something about the captive bead ring in his nose seems a bit too modern. Maybe just making is a crescent or a quill of somesort would keep it a tad bit more with the overall look you’re going for. Most captive beads are usually machined jewelry with exact specifications atleast in my experience. I’d give him something a bit more ā€œtribalā€ to keep that look going for him that you’re got established with the rest of his accessories.

Still, looking amazing yo.

Wow, that’s really awesome… Great job! :slight_smile: