Hi everyone,
I’m happy to share with you this personal project I’ve been working on in my spare time. The model is fully sculpted in ZBrush, including the cloth. I used XYZ Texturing maps, but I preferred to sculpt most of the details manually, using the R channel of the multi-channel displacement as a reference (I didn’t apply it to maintain a non-destructive workflow) and sculpting to match the flow of wrinkles from both the displacement and my reference (a series of photos of women from the Chin state in Myanmar). Later, I applied the G and B maps using ZBrush layers for the microdetails. The rest of the process was fairly straightforward: I exported my displacement from ZBrush, and in Arnold I mixed it with the one from Texturing XYZ. For the rest of the texturing, I used Mari and partly Substance Painter, while for lighting and shading, I used Maya. Finally, a bit of compositing in Nuke.
I hope you like it."
