ZBrushCentral

shader problem

Hi,
again i have a problem!
since a few minutes my shader looks like this (image).

It looks like there would be the fast shader under my normal shader.
How can i fix this ?

Attachments

shader.jpg

you have 2 materials on that mesh.

go to the highest subD
turn on M
make the Flat color material active
color>fill object>
Now you can switch between materials again.

The flat color is basically the “material erase”.

thanks!!!
cool function, didnt know that it is possible to fill the Mesh with a material!