I’m researching a little bit about meshes with several maps (in UnrealEngine4 is required two ones, for usual textures, and for lightmaps).
Appears .obj format is unable to manage that. Just in Maya export the multi uv map mesh in .obj and reimporting it will result in total lost of the second Uvmap.
But this doesn’t happens with .fbx files.
Now, in Zbrush we have the ability to import/export in Fbx format (several years versions).
If I import my multi uv map mesh into Zbrush R7 using Fbx importer plugin, and check Uvs, they are wasted. Of course, If I export it again to .fbx and open it in Maya, there is only one Uv map, the wasted one.
Am I doing something wrong?. Or is just about Fbx importer/exporter is still in development?.
Of course, my first idea here, since Zbrush is perfect to get several Lod meshes, is import the mesh with the uv for lightmaps (which will be the same in every lod), and use UV Master to create the “usual” uv map, being able to export all lod versions I need including both maps (more subidivided, but in the same exact place).