Sevarianus the Betrayed

This is a personal project, I came up with the concept combining my love of history and creature design. It’s currently in the Cub Brush Art War 2 contest.

Final Polycount: ~82k (including hair cards)
Process:


  • Original high poly model pulled up from ZSpheres in ZBrush
  • Some re-topology done with Zremesher
  • Small hard surface pieces, retopology and UVing done in Maya
  • Hair cards created in photoshop (not the best method but eh it worked) placed with Hair Grabber 2
  • Texturing Substance Painter
  • Character posed using junk rig from Mixamo and all other tweaks in Maya
  • Rendering Marmoset Toolbag 3

Attachments

Sara_WIlde_Sevi_final_002.jpg

Sara_WIlde_Sevi_TurnaroundDetail_003.jpg

sevi_detail_02.jpg

sevi_detail_01.jpg

sevi_detail_04.jpg

Sara_Wilde_Sevi_Model_Wireframe_01.jpg