I’ve sculpted a mesh from Maya and made both Normal and Disp Maps, but the Mental Ray render lacks the ZB detail and has some weird artifacting/broken seams/distortion. For the Disp Map, my settings are Adaptive/Flip UV/DP sub pix 2/Mid 0/32 bit- for the Normal I use Tangent and Adaptive settings. In Maya, I turn off both filters for the Normal and Disp Map, and in the Approx Editor I change method to Spatial and set 0 min/2max/ 1 length- reducing both Alpha gain and offset a little seems to help bring out more detail, but its still not looking very good- any tips, anyone?
Thank you
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