Posting a little late in Zbrush Central
I’m thrilled to share my latest project: a redesign of Link from the Legend of Zelda series! I like to call him “Serious Link,” as he’s been reimagined for a darker, desolate version of Hyrule—think of it as if the Legend of Zelda were set in a Souls-like universe.
I’ve put together a short video showcasing Link walking through a shadowy forest. I hope it inspires me to tackle something even bigger in the future.
The environment was crafted using Megascans, along with some fantastic assets from the unreal marketplace, including Ultra Volumetrics (BVG) for fog, puddles (Twins - Creators), Falling leaves particles (SoerGame), and Easy Fog (William Faucher) for cloud effects. Background music from Martia’s Muses
A huge shout-out to Akhil Chinnabathini for his incredible collaboration on tech art integration in Unreal, your efforts really gave the cape its dramatic weight! To Chetan Verma for the rigging. I also want to thank Shiva Kumar for his invaluable support in navigating and troubleshooting XGen.
Finally, I’m grateful to my friends who took the time to review my progress and provide their insights: Patrick Van Rooijen Pratik Jaiswal Jatin Gulati Ren Miranda Sankalp Hinge Gael Kerchenbaum Rajarshri Mukhreerji Gopal V.
Stay tuned for more updates!
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