ZBrushCentral

serious exporting error

this is a new fun one that just found me.

I went to export my L1 mesh and when I import it into maya, all vertices are at world 0,0,0. I tried exporting to .ma and DXF and same thing. The .ma actually gives me error messages when opened in maya 2009.

I exported my model earlier, then I came back and launched ZB and loaded the same tool and it’s not exporting right and I haven’t done anything.

Any reason this might happen?

Any fixes?

attached are screenshots of maya after import.

Maya_ScreenShot_147.jpg

Attachments

Maya_ScreenShot_148.jpg

I should also mention that this happens on every subd level from 1-5 I try and export. I tried exporting without UVS, with PUV, GUV, and AUV. Same problem.