this is a new fun one that just found me.
I went to export my L1 mesh and when I import it into maya, all vertices are at world 0,0,0. I tried exporting to .ma and DXF and same thing. The .ma actually gives me error messages when opened in maya 2009.
I exported my model earlier, then I came back and launched ZB and loaded the same tool and it’s not exporting right and I haven’t done anything.
Any reason this might happen?
Any fixes?
attached are screenshots of maya after import.

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