I’m trying to replicate sephiroth as he appears in advent children/crisis core see videos below:
https://www.youtube.com/watch?v=1KxjGn30PDA
https://youtu.be/JkPmS1UBeMo?t=8
It will just be a bust, all the subtools are retopotologized and unwrapped. Before I bake a displacement map and export the model into another program for rendering and texturing I would apprciate some critique. The face is mostly based on how he looks in crisis core because his features are more clear in that video. I have yet to figure out how to do the hair, if to model them by hand, sculpt them by hand or use some kind of particle system for it. Any critiques or suggestions appreciated. The goal is to make him look as “real” as possible, any critiques appreicated.
Thanks a lot