ZBrushCentral

separated UV map issue from zbrush to maya

Hello,
i am having trouble with UV map. when i export an object from zbrush to maya, i get a UVs that’s all separated.

What i did was, first created a sphere in maya with a default UV map, then exported the sphere out as an OBJ file. Imported that to Zbrush, and sculpt. Export that sculpted sphere out as an OBJ again, and then import back to maya. From this process, i am getting an UV map that is all separated. I know i can just grab all the uvs and merge, but i am just wondering if there is anything have to do with export settings within zbrush or maya.

thanks

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