Hope you guys can help. Say i am going to make a low poly mesh in maya ready to import in Zbrush. What if the mesh in maya is made up of different parts - say, 1 for the main body, 1 for a hat, 1 for a jacket, 1 for eyes etc. How do I go about having all these separate in Zbrush for sculpting?
DO I need to import all separate meshes separately or all as one obj file? Please help