I’m completely new to ZBrush, so apologies upfront if this is a stupid question. (Yes, I know: there are no stupid questions, just stupid people.)
The situation: Let’s say I have a piece of geometry created in another 3d package (Maya, whatever). For simplicity’s sake, let’s say it’s a sphere. I want to bring this sphere into ZBrush so that I can add some detail stamps to it. In this example, let’s say I want to add some bolts/screws using a bolt-shaped alpha I found online.
The conundrum: When all is said and done, I want to apply different materials to the sphere and the bolts (i.e. different shaders). For example, let’s say the bolts are supposed to be made of stainless steel, so they’ll need something like a Blinn. And let’s say the cube will need something entirely different, like a subsurface scattering shader. However, the bolts are really just virtual geometry via displacement on the cube. And the geometry can’t have two separate materials (at least I don’t think so?).
The question: Is there some trick that people use in ZBrush to accomplish something like this? A piece of proxy geometry to hold the bolts? Or do I just need to create my bolt details as actual geometry if they’ll require application of a separate shader?
Thanks for any help.