ZBrushCentral

Separate Alpha For Texture?

Hi everybody

I just sculpted a “detail” along with a polypaint on a 3d plane.
Then I grabbed both, alpha and texture with the MRGBZGrabber.

I now want to apply this detail structure several times on my terrain model.

So I use the generated alpha and the color texture.
But when I drag out the detail structure (std brush/dragRect), the alpha masks the texture.

How can I apply sculpting and texturing at the same time, without letting the alpha mask the texture, using the alpha just for sculpting?

Thankful for every hint!
cheers
Marc

I would like to know if this is possible too…

Pretty sure the answer is no. Does anybody else think this would be useful?