Hi everybody
I just sculpted a “detail” along with a polypaint on a 3d plane.
Then I grabbed both, alpha and texture with the MRGBZGrabber.
I now want to apply this detail structure several times on my terrain model.
So I use the generated alpha and the color texture.
But when I drag out the detail structure (std brush/dragRect), the alpha masks the texture.
How can I apply sculpting and texturing at the same time, without letting the alpha mask the texture, using the alpha just for sculpting?
Thankful for every hint!
cheers
Marc