Hi Im kind a new to zbrush.
Ok so i need to create a character that i can animate in C4d i will need to go in close on the characters face, so i will need high resolution detail using geometry hd. All this i can do, my problem is the whole UV Normal map creation and getting it to look the same in C4d i know how to use all the tools etc but what i create in zbrush never looks as good in c4d. Can anybody guide me through a good work flow to get my highly detailed model to cinema 4d i.e. uv, normals workflow when to use decimation master etc and is it possible to send my skin shader along with my polypainted image to c4d?
Any advice is greatly appreciated. Emmet