ZBrushCentral

Seeking Comment on a face sculpt

hey guys … i m trying to sculpt this guy here

[cha_henr_CloseUp_Small.jpg](javascript:zb_insimg(‘185861’,‘KingCharliceI_SS_1024.jpg’,1,0))

and a turnable video http://vimeo.com/10191971

I just finished the initial blocking facial structure stage, and i just wanted some eyes to help me see anything rather than my own eyes be4 i mov into more detail work …

thx

Attachments

KingCharliceI_SS_1024.jpg

im definitely no expert, but the first thing that jumps out at me are the eyes. I think they need more work. The ref picture seems like his eyes are much more fleshy than the eyes on your sculpt IMO.

Hi Turbojoys,

I think you’re off to a good start. I love the idea of master studies in ZBrush.

I’d advise you to drop a subdivision level or two and really work the major forms until they match the painting. Your going to fight lumpiness if you work it at this level, and I think some of the issues that the piece has may have come from bringing it up too high too fast, trying to get broad, structural form with what’s really supposed to the surface “scumble” clay.

The main area that’s off is the bridge of the nose and the brow. You seem to have a thin, fleshy ridge sculpted over each eye instead of the very subtle angle of bone that arches out from the bridge of hte nose. Also, if you compare with the painting, his forehead and nose bridge appear very smooth, and you’ve got a big vertical ridge running up his forehead, and a tiny cleft chin between his brows :smiley:

The same thin, fleshy ridge/flap phenomenon is going on with the naso-labial crease. The guy in the painting feels like a healthy, slightly plump man, and the man in the sculpt feels like he’s lot a lot of weight rapidly, and he’s a bit gaunt. Convex curves are rare on the human body, and you’re caving in his cheeks near his nose.

Watch how sharp the angle of the jaw is in the sculpt, and the round cross section of the sterno-mastoids in his neck.

I can’t wait to see more!

Great start…:+1: :+1: :+1: :+1: :+1:
You might accentuate the nice wavey curve of his upper lip…especally at the corners of his mouth, and offset to the side his lower lip so it’s not so centered below the top lip…subtle, but key to his expression…:slight_smile:
REALLY LOOKING FORWARD, TO SEEING THE PROGRESS ON THIS PIECE.:+1: :slight_smile:

The eyes look a tad small but you’re doing very well.

thx guys for the reply …
due to i just wanted to jump right into the sculpt, so i actually started from the superaverageman’s head in zbrush for this one …
[Starting Point.jpg](javascript:zb_insimg(‘185934’,‘Starting%20Point.jpg’,1,0))
initially, i tried to understand the form of this guy’s face by forming what is appearant in the image…and after i thought i hav formed most of them,i still feel off when compare to the image … that s when and why i put it in the forums to see how others see it…

thx again for the great advices guys

anyway … i just decided to go for my first mini challenge over at GameArtisian, so i probably will come back to this one in a later time, i hope by then i can present you with a more desirable head :D:+1: