Hello, i am pretty new to Zbrush but i am managing to make
some decent designs now, i am wondering if anybody knows of any
good tutorials with decent step by step info on how to make a
Second Life mesh using Zbrush that would require making Polygroups
and using the UV Master plugin. I have been searching all around
the web trying to find info on this subject but i am only getting
minor pieces but not the whole story.
happy with my progress but the whole reason i am using Zbrush is
to design things for Second Life using Meshes and i can never seem
to get anything right for it. I Understand a single mesh upload
for Second Life only supports 8 Polygroups at a time. But i am
having trouble knowing how and where to properly place them
Polygroups, and UV Master i am completely lost in just like the
Polygroups when i try to Unwrap things it either adds more
Polygroups then i want, or it does work but the UV Map looks
nothing like it should… like things are scattered off the UV
Map entirely or the whole UV Map looks like a solid Image when i
Flatten it. Then when it comes to texturing… can you even
paint with the ZBrush Materials for Second Life?. When i am making
things i am using Multiple Sub tools, do i use UV master on each
subtool or do i use it when i Merge them all together after i
texture them?. I already understand how to use Lightbox for
texturing so i don’t think there is anything wrong with the way i
am using that.
use UV Master, How to properly place your polygroups, and the
options of texturing your mesh all for Second Life. If anybody may
even know what i am doing wrong atm and could help me out tell me
what i need to do to correct my mistakes it would be much
appreciated. Pretty soon i am not gonna have any hair left to pull
out from my head after all this frustration lol. OHH and one more
thing, Can you make things using Shadowbox while making your
mesh’s for Second Life?.
If i am able to figure this all out and make nice Mesh designs for Second Life using Only ZBrush i will
like to do my best to make a in depth tutorial on how to do so for anybody else who may require
the help i did.
And i would like to post it here in ZBrush Central.
think most of my problem is i need a lot more practice. For SL Mesh’s you don’t really need to initialize anything right? I think thats mostly just for Sculpted Prims? :eek:. o,.,O And would you possibly know how to properly polygroup a creation that has multiple Subtools? x,.,x I feel like i am being a pain in the ass but i don’t really have any options on who to ask lol.